My Projects

A collection of games I've built during my learning journey

Midnight Offering
Scream Jam 2025

Midnight Offering

A typing game where every word you type becomes part of a ceremony.

Gameplay Programmer

Implemented typing game mechanics, created base customer and recipe data using dictionaries, and used GDShader to generate automatic outlines for customer sprites.

GodotGDScript and GDShader
Underwater Guardian
GameTech GameJam 2025

Underwater Guardian

A 2D roguelike where you play as the hero support,not the hero themselves.

Gameplay Programmer

Implemented core game mechanics, player and enemy AI controllers, enemy and buff spawners, and used GDShader to create an underwater visual effect.

GodotGDscript and GDShader
Dungeon of Arcanacious
Game Production Workshop (Semester 3-4)

Dungeon of Arcanacious

A 3D action Dungeon Crawler where you fight through procedurally generated dungeons.

Gameplay Programmer

Implemented procedural dungeon generation system alongside core gameplay mechanics including: core player controls, enemy AI and RPG progression (stats, leveling, abilities with debuffs)

GodotGDScript
Collect D Gems
Design Pattern Programming Project

Collect D Gems

A simple 2D arcade game where you control a mining cart to collect falling gems.

Solo Programmer

Developed game mechanics and systems using C++ with Raylib framework, applying design patterns including Singleton, State, Command, Factory, and Observer patterns

RaylibC++
Cloudfarer
Gameseed 2025 | Student

Cloudfarer

A 2.5D action-survival game where you protect a flying ship soaring endlessly above the sea of clouds.

Gameplay Programmer

Implemented the flying ship movement system along with its fuel and health mechanics, audio management, and settings system.

UnityC#