My Projects
A collection of games I've built during my learning journey

Midnight Offering
A typing game where every word you type becomes part of a ceremony.
Gameplay Programmer
Implemented typing game mechanics, created base customer and recipe data using dictionaries, and used GDShader to generate automatic outlines for customer sprites.


Dungeon of Arcanacious
A 3D action Dungeon Crawler where you fight through procedurally generated dungeons.
Gameplay Programmer
Implemented procedural dungeon generation system alongside core gameplay mechanics including: core player controls, enemy AI and RPG progression (stats, leveling, abilities with debuffs)


Cloudfarer
A 2.5D action-survival game where you protect a flying ship soaring endlessly above the sea of clouds.
Gameplay Programmer
Implemented the flying ship movement system along with its fuel and health mechanics, audio management, and settings system.